On this tab you can set parameters for the color format and display mode of your uEye camera.

Figure 109: uEye properties - Format
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Pixel format
With these settings you define the target format to which you want to convert the sensor's raw data (raw Bayer). The Color Formats chapter provides a detailed list of all uEye color formats and their representation in the memory.
▪ | Debayering quality
With this setting you select the conversion algorithm. |
o | Software Normal
The conversion is performed by software in the PC. The standard filter mask is used for the conversion. |
o | Software High
The conversion is performed by software in the PC. A large filter mask is used for the conversion. |
o | Hardware Normal
The conversion is performed in the camera. The standard filter mask is used for the conversion. This radio button is only available for GigE uEye HE cameras. When you select hardware de-Bayering, you can also perform the LUT, Gamma and Hotpixel correction functions directly in the camera. |
With the format radio buttons you specify the format in which the image data are written to the memory. The following formats are available:
o | Direct raw bayer (8)
Direct output of the sensor's raw data (8 bits per pixel). If you are using a color camera, the pattern of the Bayer color filter is visible. With monochrome cameras, raw Bayer corresponds to the grayscale format with the exception of the LUT/gamma curves. |
o | Direct raw bayer (12)
Direct output of the sensor's raw data (12 bits per pixel, starting from the least significant bit (LSB)). |
o | Direct raw bayer (16)
Direct output of the sensor's raw data (12 bits per pixel, starting from the most significant bit (MSB)).
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o | Grayscale (8)
Output of a grayscale image to which the LUT/gamma curve has been applied (8 bits per pixel). |
o | Grayscale (12)
Output of a grayscale image to which the LUT/gamma curve has been applied (12 bits per pixel, starting from least significant bit (LSB)). |
o | Grayscale (16)
Output of a grayscale image to which the LUT/gamma curve has been applied (12 bits per pixel, starting from most significant bit (MSB)).
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o | RGB15 (5 5 5)
Output of an image converted according to RGB 15 (5 bits per pixel for R, G and B) |
o | RGB16 (5 6 5)
Output of an image converted according to RGB 16 (5 bits per pixel for R and G, 6 bits per pixel for B) |
o | RGB24 (8 8 8)
Output of an image converted according to RGB 24 (8 bits per pixel for R, G and B) |
o | RGB32 (8 8 8)
Output of an image converted according to RGB 32 (8 bits per pixel for R, G and B, 8 bit padding) |
o | RGBY (8 8 8 8)
Output of an image converted according to RGB 24 (8 bits per pixel for R, G and B) and an additional gray channel (8 bits per pixel) |
o | RGB30 (10 10 10)
Output of an image converted according to RGB 30 (10 bits per pixel for R, G and B, 2 bit padding (MSB = 0))
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o | YUV422
Output of an image converted according to YUV (8 bits per pixel for U, Y, V and Y) |
o | YCbCr (8 8 8 8)
Output of an image converted according to YUV (8 bits per pixel for Cb, Y, Cr and Y) |
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We recommend 32-bit RGB mode for TrueColor applications. Y8 mode is usually used for monochrome applications.
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Display mode
With these radio buttons you select the display mode for the image.
▪ | Device independent (DIB)
The processor actively renders the image. This color format is supported by all graphics hardware and is recommended for applications that will be used on different PCs. |
▪ | Direct3D (Desktop color)
In this mode the images are written directly to an invisible area of the graphics card, mixed with optional overlay image data and displayed by the card without load on the CPU. The mode also allows scaling the images in real time. |
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The display mode Direct3D is only supported by graphics cards with DirectX functionality.
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Default
Click this button to reset all parameters to the model-specific defaults.