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is_SetDisplayMode |
uEye Camera Manual Version 3.80
is_SetDisplayMode
USB 2.0 GigE |
USB 2.0 GigE |
Syntax
INT is_SetDisplayMode (HIDS hCam, INT Mode)
Description
Using is_SetDisplayMode(), you can set the way in which images will be displayed on the screen.
For live videos including overlays, you can use the Direct3D mode. This mode is not supported by all graphics cards. The graphics card must have sufficient extended memory because Direct3D mode requires additional memory up to the size needed for the current screen resolution.
For further information on the display modes of the uEye camera, see the How To Proceed: Image Display section.
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Input Parameters
hCam |
Camera handle |
Mode |
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IS_SET_DM_DIB |
Captures an image in system memory (RAM). Using is_RenderBitmap(), you can define the image display(default). |
IS_SET_DM_DIRECT3D |
Image display in Direct3D mode |
IS_SET_DM_DIRECT3D | |
Monochrome image display in Direct3D mode |
IS_SET_DM_DIRECT3D | |
Raw Bayer format image display in Direct3D mode |
IS_GET_DISPLAY_MODE |
Returns the current setting. |
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Return Values
IS_SUCCESS |
Function executed successfully |
IS_NO_SUCCESS |
General error message |
Current setting when used together with |
Related Functions
Code Sample
is_SetDisplayMode (hCam, Mode);
//Bitmap mode (images are digitized and stored in system memory): Mode = IS_SET_DM_DIB
//Direct3D mode Mode = IS_SET_DM_DIRECT3D |